
We brought Diablo to Consoles, PC, Xbox, PlayStation.

Wyatt: I should say, we’re super excited about Diablo Immortal. Matthew: No, it’s a fully-fledged Diablo experience on mobile, which everybody will get to play and hopefully, which will bring new heroes to Sanctuary, as well as welcoming our community back into it and something we’re very excited about. So it won’t represent the challenge you’re expecting, but that’s not representative of the final game in terms of the difficulty. And sometimes, it’s the first time you play this game. Matthew: Now one thing to keep in mind is, when you go play the demo, we always make sure the demo is accessible to the widest audience possible. My hope would be that Diablo Immortal would reflect that flexibility and play session as well. And I think one of the nice things about Diablo is that, in many regards, there are portions of the game that are a little bit easier, and then there are portions of the game that are harder.Īnd I think when you look at many action RPGs, depending on your mood, you want to be able to engage with content that fits the mood that you’re in for at that time when you sit down to play. I mean, I think… We are looking to make sure that the game is challenging.

So do you have anything else you want to add on top of that? And we want to make sure that that’s the case. Matthew: I think it’s a little early for us to give a definite answer, but I think the best way to look at it is… this is a true Diablo experience.
